Military Buildings

Military Buildings are the best way to contribute to your faction's war effort directly, though they are typically quite expensive.

Training Grounds/Construction yard
Cost: 100,000 | Land: 20 | Upkeep: 4,000

Training Grounds (called Construction Yards for the Authority) are the basic military building. They produce troops every tick which can be used to capture battlezones. They produce a different amount of troops depending on the faction using them. Mercantile Grounds will produce 500 per tick, Solidarity grounds will produce 600, while the Authority Yards produce only 400 per tick. They also provide enough space for 1,000 troops (or 1,200 for the Solidarity).

Barracks/Warehouse
Cost: 40,000 | Land: 20 | Upkeep: 1,000

Barracks provide additional capacity to house and maintain additional troops for your Outpost. Barracks/Warehouses provide enough space for 10,000 troops for the Mercantile and Authority forces, and 15,000 for the Solidarity.

Command Centre
Cost: 250,000 | Land: 50

Command Centres are an integral part of any troop based offensive. Without the logistical control afforded by Command Centres, your troops cannot be deployed into combat. Each Command Centre will generate 10 Logistical Points per tick. Unlike most resources, LPs do not stack. Any not spent by the time the next tick occurs are lost.

Operations Centre
Cost: 250,000 | Land: 30 | Upkeep: 400

Each Operations Centre provides the facilities needed to train one Special Operations unit. The Authority, with their specialisation in Special Operations, are provided with double the amount of training space per Operations Centre.

War Factory
Cost: 250,000 | Land: 50

War Factories allow for construction of Superweapons. Each one War Factory can produce one Superweapon at a time.