Economic Buildings

Economic buildings include the numerous Districts which look after an Outpost's population, as well as buildings to manage resource mining and technological research.

Economic Districts
Districts are an extremely important part of any Outpost. Without them, you can have no income or population to support the rest of your Outpost's structures. Residential Districts provide population, while the rest are dedicated to keeping your people happy and productive.

Residential District
Cost: 10,000

Land: 1

Provides 10,000 population

Educational District
Cost: 15,000

Land: 1

Provides education for 15,000 of your citizens.

Law District
Cost: 20,000

Land: 2

Provides protection from crime for 20,000 of your citizens.

Healthcare District
Cost: 20,000

Land: 2

Provides healthcare for 20,000 of your citizens.

Commercial District
Cost: 40,000

Land: 1

Commercial Districts are your best source of income. You can only build one Commercial District for every 2 Residential Districts you have constructed. Each Commercial provides an income of 7,500. Unlike tax income, Commercial Income does not have an administration cost associated with it.

Infrastructure Buildings
Tech Complex Cost: 500,00

Land: 50

Upkeep: 4000

Tech Complexes provide 100 Research Points (105 for the Origin Authority) every one hour tick.

Extractor
Cost: 20,000

Land: 50

Extractors mine 100 of your Outpost's resource every tick. In the case of the Mercantile Union, one extractor will mine both of your Outpost's resources.