Resources

Resources are given out randomly when your Outpost is founded. Mercantile Outposts get two resources, while all others only get one. The available resources and their effects are below: Your Outpost will gain the bonus provided by the resource so long as you have at least 1 of the resource in your storage at the beginning of the tick.
 * Coal: Decreases Spec Ops training costs by 2%
 * Copper: Decreases construction costs by 1%
 * Diamond: Increases happiness by 2%
 * Gold: Increases Commercial District income by 1%
 * Livestock: Decreases residential construction costs by 2%
 * Oil: Decreases upkeep for all military buildings by 1%
 * Palladium: Increases research point generation by 1%
 * Silver: Increases tax income by 1%
 * Tungsten: Increases troop training rates by 1%
 * Illucite: Increases income by 5% and research points by 10%

Resources are mined at a rate of 100 per Extractor you have built, and are consumed at a rate of 1 per 10,000 population you have. Since the consumption occurs as the last act in the tick, you do not need to end the tick with 1, to get the bonus, merely start the tick with 1 piece of the resource.